![]() ![]() We've also added two new incredibly powerful GPC functions, get_polar and get_infoģ2bit scripting support allows for vastly greater calculations, enabling more precision, more accuracy, and more automation - especially for MODS such as Aim Assist and Anti-Recoil. Lower points on the lower end of the curve are for slower movements that require more accuracy such as micro adjusting or sniping, and higher points on the higher end of the curve are for faster in-game movements such as turning quickly, flick shots, or doing a 180-degree turn (see image below for example). Any point moved above the line will result in a faster movement, and any point moved below the line will result in a slower movement. The Ballistics Curve overlays a 45-degree line, which represents linear 1:1 mouse movement, and there are up to 20 different points between a range of 0% and 100% where sensitivity can be either increased or decreased in increments of 5. Without making it sound too complex, it basically gives you full control over the turn sensitivity of your mouse across different mouse speeds, giving you a PC 1:1 linear feel no matter what game you are playing. Ballistic Curve support is the holy grail of Mouse & Keyboard accuracy and has been an absolute favorite during development.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |